Hearts of Iron IV

(micro-review)

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Version: 

1.4 (with all DLCs at the time)

;

Genre: Grand Strategy;

Release date: 06-Jun-2016 ;

Overview:     

Victory is at your fingertips! Your ability to lead your nation is your supreme weapon, the strategy game Hearts of Iron IV lets you take command of any nation in World War II; the most engaging conflict in world history.

From the heart of the battlefield to the command center, you will guide your nation to glory and wage war, negotiate or invade. You hold the power to tip the very balance of WWII. It is time to show your ability as the greatest military leader in the world. Will you relive or change history? Will you change the fate of the world by achieving victory at all costs?

Features:     

Total strategic war:

War is not only won on land, sea and in the air. It’s also achieved in the hearts and minds of men and women.

Authentic real-time war simulation:

Let the greatest commanders of WW2 fight your war with the tools of the time; tanks, planes, ships, guns and newly discovered weapons of mass destruction.

Assume control of any nation:

Choose from the greatest powers striving for victory, or the small nations trying to weather the storm.
Turn the world into your battlefield: Experience the full WWII timespan in a topographical map complete with seasons, weather and terrain. Snow, mud, storms can be both your strong ally and a ruthless enemy.

Negotiate or force your will:

Experience the advanced politics and diplomacy systems, form factions, engage in trade for resources and appoint ministers to your party.Intense Online Combat: Battle in both competitive and cooperative multiplayer for up to 32 players. Featuring cross-platform multiplayer.

Give your nation a unique edge:

Experience the flexible technology system, where all major powers get their own unique identity. Develop detailed historic tanks and planes through research and army experience.

   A Hearts of Iron game that isn't ugly...I waited for this one a long time. I mostly liked what I saw and I'm not still taking about the aesthetics. It even has a complex system of managing and giving orders to armies to help ease micro-ing. But most things wrong have the AI at their core. Bad AI doesn't only mean that you might not get a real challenge but it also means that you'll probably get frustrated by stupid things your allies will do, or not do, which greatly influences you. You could use the system of giving orders to armies or you could still micro and have a big edge. And so on... The other problem is that the game is pretty imbalanced, you can convince USA to be communist a few years and conquer the world starting with a minor nation. Also if you know how to design efficient divisions, you'll have yet another big edge vs AI. Another aspect with which I have a problem is that some important mechanics are locked in DLCs, like licensing of military technology.

   I would like nothing more than to love this game but at this point there is more work needed to be done.

 Rating: They really shouldn't have dropped the AI in its head so many times while it was in development.


 Recommendation: Give it another look in 2 years.


         Article date: 31-Aug-2017

Views: 1756

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