Phoenix Point

(micro-review)

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Genre: turn-based strategy;

Release date: 03-Dec-2019 ;

Overview:     

The acclaimed strategy game from the creator of X-COM. Fight tactical battles on procedural maps against a foe that adapts to your tactics. Manage diplomacy and economy on a global scale. Research, explore, overcome. Now includes Steam Workshop support for mods!

Features:     

  • Tons of Content: Over two years of updates, upgrades, fixes, and new content suggested by our community, including Steam Workshop support for subscribing and enabling mods, tweaking existing mods, and setting up your game the way you want to play. Try our example 'Custom Campaign' mod to set up new unique campaigns.
  • Mutating Alien Menace: Face down an ever-changing alien threat that adapts to your tactics and offers no respite even as your team becomes more powerful and technologically advanced.
  • Uncover the Secrets of the Pandoravirus: Engage with a complex narrative, complete with multiple endings that the player can only uncover via several playthroughs. Explore, research, and discover a secret history, as you learn about the origins of the mutants, the Pandoravirus, and Phoenix Point itself.
  • Manage Diplomatic Relations: The Phoenix Project is not the only organization trying to reclaim the Earth. The militaristic New Jericho, the mystical Disciples of Anu, and the technophiles of Synedrion all offer unique rewards for co-operation and threats for opposition. It is up to you to decide how, or even if, to deal with them.
  • Take Aim on the Battlefield: In addition to equipping and commanding units, Phoenix Point lets you take direct control of your soldier's shots in combat, with a unique free-aiming system. Target enemy weakspots, weapons, or valuables, or just go for center mass.
  • Next-Gen Tech with Classic Pedigree: Phoenix Point was designed by Julian Gollop, the creator of the X-COM series in the 1990s. Integrating the core ethos of X-COM while updating the visuals, technology, and systems to modern standards has made Phoenix Point best-in-class.

This game can be best summed up as “two steps forward, two steps backwards”.

It looks very pretty. There is a lot of player agency. You can mutate or mechanically augment your soldiers, and there is a leveling system for each class. There is a “free aim” system which allows you to aim at specific enemy parts. And a lot of other cool stuff.

The DLC that introduces air warfare is so poorly thought that it’s like it had no QA for balancing. There is a bug that makes opponents skip their turns in some instances when you load a tactical map from a save. Upgrades are not really upgrades, but they are more like “sidegrades”; which makes research very underwhelming most of the time. On maximum difficulty, the more successful you are, the game is designed to keep increasing the number of enemies on the tactical maps until the point you will become overwhelmed, which is an incredibly poorly thought mechanic.

I hope mods will “fix” it and do another run in the future.

         Article date: 03-Dec-2022

Views: 2105

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