Victoria II

(micro-review)

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Genre: Grand Strategy;

Release date: 13-Aug-2010 ;

Overview:     

Carefully guide your nation from the era of absolute monarchies in the early 19th century, through expansion and colonization, to finally become a truly great power by the dawn of the 20th century.

Victoria II is a grand strategy game played during the colonial era of the 19th century, where the player takes control of a country, guiding it through industrialisation, political reforms, military conquest, and colonization.

Experience an in-depth political simulation where every action you take will have various consequences all over the world. The population will react to your decisions based on their political awareness, social class, as well as their willingness to accept or revolt against their government.

Features:     

  • Deep engrossing political simulation with dozens of different governments.
  • Detailed economy with over fifty different types of goods and various production factories.
  • Over 200 different countries can be played, during the era stretching from 1835 to the onset of WWII.
  • Advanced Technological system with thousands of inventions to discover.
  • Improved graphics and interface, as well as multiplayer support.
  • A streamlined interface makes the game easily accessible.
  • Automation of various tasks including, trade and population promotion.
  • Advanced spheres of influences system, where the great powers battle over the control of the world.
  • Cottage production simulating pre-industrial economies.
  • Gunboat Diplomacy, no need for negotiating as a fleet outside a port may be a more persuasive argument.
  • Historical and Dynamic missions guiding your country through the history.

   In Victoria II (1836-1936) you manage your country throughout the industrial revolution. The game engine feels dated because it lacks a lot of quality of life improvements and it doesn't look too pretty. Underneath the hood, there is a complex system that keeps track of the population in great complexity, and if there was a Nobel Prize for video games, then this game would've won it. But even if there is a lot of complexity underneath, you don't really have that many options with what you can do. The AI is not that great and is vulnerable to large military stacks. You can't have more than two great powers allied, and while this is a much too "gamey" mechanic for my taste, alongside "crises" that can appear, it can lead to a lot of volatile situations. In the end, the world can be a pretty dangerous and unforeseeable place. If you have a lot of states in your sphere of influence, then your game can transform in a very tedious mini-game to properly maintain and manage them, and of course you lack at least a proper notification system for it. Overall it's a good game, with good mods, which can keep you hooked for a long time, but it really makes you yearn for a Victoria III.

 Rating: But Mom, you promised me Italy!


 Recommendation: Are you into grand strategy games even if they look dated? Want to play a Paradox Interactive mega-campaign?


         Article date: 29-Jan-2017

Views: 2370

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