Tom Clancy's Rainbow Six Siege

(micro-review)

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Genre: First-person/Tactical/Hero shooter;

Release date: 01-Dec-2015 ;

Overview:     

Tom Clancy's Rainbow Six Siege is the upcoming installment of the acclaimed first-person shooter franchise developed by the renowned Ubisoft Montreal studio.

Tom Clancy's Rainbow Six Siege invites players to master the art of destruction. Intense close quarters confrontations, high lethality, tactics, team play, and explosive action are at the center of the experience. The gameplay sets a new bar for intense firefights and expert strategy in the rich legacy of past Tom Clancy's Rainbow Six games.

Features:     

THE SIEGE GAMEPLAY
For the first time in Rainbow Six, players will engage in sieges, a brand-new style of assault. Enemies now have the means to transform their environments into strongholds: they can trap, fortify, and create defensive systems to prevent breach by Rainbow teams.

To face this challenge, players have a level of freedom unrivaled by any previous Rainbow Six game. Combining tactical maps, observation drones, and a new rappel system, Rainbow teams have more options than ever before to plan, attack, and diffuse these situations.


COUNTER TERRORIST UNITS
Counter terrorist operatives are trained to handle extreme situations, such as hostage rescue, with surgical precision. As “short range” specialists, their training is concentrated on indoor environments. Operating in tight formations, they are experts of close quarter combat, demolition, and coordinated assaults. Rainbow Six Siege will include operators coming from five of the most worldwide renowned CTU: the British SAS, the American SWAT, the French GIGN, the German GSG9 and the Russian SPETSNAZ.

These Operators are specialists with their own expertise within Siege operations. Each has their own unique personality & specialty. Some are focused on assault where as others are defense-oriented. They can be combined within the same team to create new team strategies.


PROCEDURAL DESTRUCTION
Destruction is at the heart of the siege gameplay. Players now have the unprecedented ability to destroy environments. Walls can be shattered, opening new lines of fire, and ceiling and floors can be breached, creating new access points. Everything in the environment reacts realistically, dynamically, and uniquely based on the size and caliber of bullets you are using or the amount of explosives you have set. In Rainbow Six Siege, destruction is meaningful and mastering it is often the key to victory.

   This is a 5v5, modern multiplayer shooter, with destructible environment, low time to kill, and distinct "operators" that have distinct abilities and load outs. You earn in game credits, called "renown", which are used to buy operators, weapons attachments, and esthetics. This is a game that is not free-to-play and has micro-transactions, but it's not pay-to-win. The prices for the operators and weapons attachments are very reasonable; but new operators have a pretty high price at the moment. The bulk of the shop consists of esthetics, like weapon skins, and this is a model that I support because it's a way for the game to keep making money and keep the development active.

   There are some "missions" that you can play in single player or multi-player against the AI, but it's not a real campaign with a story. The game is focused on multi-player, where the objective revolves around securing/defending a bomb, a hostage, or an area. The two teams take turns being the attacker or defender and the rounds are split in two parts. In the first part, the defenders put barricades and all sorts of other defenses, and the attackers have control of small drones with which they try to find where the objective is located and gather whatever other intel possible. In the second part, the shooting starts. I find some of the mechanics a bit gamey because the drones can easily travel across rooms to scout and maybe the maps are a little bit too destructible. I like that the game has aim down sights, leaning (around corners), and that you can't bunny jump.

 Rating: I think it's good enough to be called at least Rainbow Seven by now.


         Article date: 18-Nov-2016

Views: 4893

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