This is a 5v5, modern multiplayer shooter, with destructible environment, low time to kill, and distinct "operators" that have distinct abilities and load outs. You earn in game credits, called "renown", which are used to buy operators, weapons attachments, and esthetics. This is a game that is not free-to-play and has micro-transactions, but it's not pay-to-win. The prices for the operators and weapons attachments are very reasonable; but new operators have a pretty high price at the moment. The bulk of the shop consists of esthetics, like weapon skins, and this is a model that I support because it's a way for the game to keep making money and keep the development active.
There are some "missions" that you can play in single player or multi-player against the AI, but it's not a real campaign with a story. The game is focused on multi-player, where the objective revolves around securing/defending a bomb, a hostage, or an area. The two teams take turns being the attacker or defender and the rounds are split in two parts. In the first part, the defenders put barricades and all sorts of other defenses, and the attackers have control of small drones with which they try to find where the objective is located and gather whatever other intel possible. In the second part, the shooting starts. I find some of the mechanics a bit gamey because the drones can easily travel across rooms to scout and maybe the maps are a little bit too destructible. I like that the game has aim down sights, leaning (around corners), and that you can't bunny jump.
Rating: I think it's good enough to be called at least Rainbow Seven by now.
Article date: 18-Nov-2016
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