Divinity: Original Sin

(micro-review)

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Genre: 3rd-person RPG in a fantasy setting with turn-based combat;

Release date: 30-Jun-2014 ;

Game progression: finished (feb 2015) ;

Difficulty played: Hard ;

Overview:     

An isometric, single player and co-op multiplayer RPG with tactical turn based combat, featuring an innovative co-op dialog system, a highly interactive, systemic and reactive world, classless character development, and lots of choice and consequence situations.
Shipped with the powerful editor the game was made with, allowing you to create your own single player and multiplayer adventures, and publish them online.

Features:     

  • A 3D RPG with oldschool roots
  • Experience gripping, party and turn-based combat
  • Play in coop multiplayer and engage in coop dialogues
  • Social stats shape inter-player relationships
  • Get your hands dirty: create your own (multiplayer) adventures and share them online
  • Unravel, a deep and epic story, set in the early days of Rivellon
  • Become part of a reactive, living world
  • Endless item interaction and combination possibilities
  • Enhance your combat experience by manipulating the environment and using skill & spell combos
  • Explore a world brimming with diverse environments, myriad creatures and tons of desirable items

Story:     

You play two Source Hunters who devote their lives to ridding a mysterious energy known as Source from the world of Rivelon. A routine murder investigation unfolds into a much larger and dangerous adventure and the fate of something much larger is placed into your hands.

   I liked everything in this game, from the graphics and soundtrack to the way the world is designed and game mechanics. On "hard" (the maximum) it is not difficult and neither well balanced; if you do all the quests you'll be ahead of your enemies most of the time with 1-2 levels and if your party is well made you won't have any real use for potions, special arrows or scrolls. You can make the game more challenging by not using any guides which might get pretty frustrating at times as some the puzzles are a bit counter-intuitive, you don't have a clear list of things that you need to do, and you don't have a clear crafting list (you just read books and you're supposed to remember the combinations/recipes or at least the books that was in to read it again). The game does not hold your hand which is pretty cool but it can also lead to frustration.

UPDATE:

   "Divinity: Original Sin Enhanced Edition" was announced and it's supposed to come with a ton of improvements, so I suggest you wait for it. Unfortunately the game might not get to be more challenging according to the devs.

"There are many changes in the storyline including hours of extra end-game content.  We’ve recorded voiceovers for each and every NPC dialog, added new quests and situations, and added new characters and game modes. And that’s not all; there are lots of new features that we will be talking about in the coming months!"

 Pros: soundtrack, world design, game mechanics, the stories, the quests, and more.


 Cons: highest difficulty is too easy, counter intuitive puzzles.


 Rating: three talking chickens.


         Article date: 21-Mar-2015

Views: 6125

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