This game wanted to be the successor of Baldur's Gate, and succeeded in doing a lot of things right.
The mechanics are really good and I wouldn't dare going into detail here but I will say a few things about them. Characters have abilities/spells that they can use a limited number of times per rest (when your party heals and gains some specific bonuses) or combat. It might seem a bit weird in the beginning but it adds an extra level of depth and the opportunity to balance the game. There is "sneaking" but it's quite ineffective compared to other RPGs from the same genre, which actually gives the game a good balance and realism but it's not very interesting and it has limited usefulness. The game also has options for a ton of quality of life improvements, like unlimited inventory and you can loot a large area at once, among some of them.
The main story is not told all that great, you're being thrown into it very sudden and you're being told how to feel about it. With time the story and the lore of this world will grow on you and I believe the story gets better; I also liked The White March story line. I would like to say here that The White March not only brings you lots of new locations and stories but it also adds mechanics to the game, so I strongly recommend that you play with it.
I liked the graphic art style but the sound track was unimpressive. You get to have a stronghold, which I find really cool; I don't think that this is a spoiler because you have a stronghold button on the interface from the start, it just doesn't do anything until you have control over it.
Rating: Barbarian SMASH!!!
Article date: 19-Sep-2016
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