Wasteland 2

(mini-review)

content image

Version: 

Director's Cut

;

Genre: RPG;

Release date: 19-Sep-2014 ;

Overview:     

From the Producer of the original Fallout comes Wasteland 2: Director's Cut, the direct sequel to 1988’s Wasteland, the first-ever post-apocalyptic computer RPG.

Deck out your Ranger squad with the most devastating weaponry this side of the fallout zone and get ready for maximum destruction with the RPG-style character advancement and customization that made the first Wasteland so brutal. Save an ally from certain death or let them perish... the choice is yours, but so are the consequences.

Features:     

  • One Size Does Not Fit All: Don't feel like finding the key for a door? Pick the lock, bash it down with your boot, or just blow it open!
  • Decision Making... with Consequences: With both short and long term reactivity, your choices ripple outwards, changing the game's events and forever altering the lives of those in the wasteland.
  • Huge & Customizable: Hundreds of characters. Thousands of variations on your Rangers' appearance. Over 150 weapons. Over 80 hours of gameplay. No two players will have the same experience.

Director's Cut

Wasteland 2: Director's Cut is an updated and expanded version of the game for Windows, Mac OS X, Linux, PlayStation 4 and Xbox One. With a massive number of new additions and improvements, the Director's Cut is the ultimate edition of Wasteland 2.

  • Complete graphics overhaul. Upgraded to the newest version of the Unity 5 game engine, featuring totally redone environment art and character models, and physically-based rendering for more natural light and shadowing.
  • Quirks. This new set of personality traits and characteristics for your squad have both positive and negative qualities, giving you gameplay modifiers for a more unique experience and more replayability.
  • Perks. New bonuses you to pick for your Ranger squad as they level up. Perks provide benefits depending on your characters' skills, and can offer new abilities, better combat effectiveness, or mastery in overcoming challenges.
  • Precision Strikes. This combat technique allows you to you target enemy body parts to inflict debilitating effects and injuries. Shoot an enemy in the leg to knock them over, fire on their arm to blow their weapon to bits, tear up their armor to leave them defenseless, or aim for the head to inflict critical damage.
  • Expanded voice over. The Wasteland is full of unique characters, and with over 8,000 new recorded lines of voiced dialog, the Director's Cut is more immersive and engaging than ever.

  The spiritual successor of Fallout 1 & 2 is also a post-apocalyptic RPG where instead of starting with one character, you get to build a squad of 4 desert rangers. Pretty much all you do in this game is combat and unfortunately combat is not that great. There are no formations for your squad and there is no stealth, so engaging in combat can be a lot of micro-management. Characters have to be positioned individually while the enemy might come close enough and start combat themselves and ruin your plans. Just because you positioned somebody before the combat, it doesn't mean that they'll keep their position when the turn-based combat starts and each character has to belong to it's own square. Repeat this enough times and you'll get enough of it pretty soon. The range of the weapons is pretty limited and you can't target anything outside of it. Makes sense that you have penalties when firing rifles (very) close range but 0% is ridiculous. I disagree that this is really an open world game because there is not much else to be done besides the "main quest". Your party can have a lot of skills for situations other than combat and you do get to use those skills. Those skills give you a success percentage for a particular action, so even if you have a 10% chance of something, you can abuse the game with scum saving until you succeed. A way to make the game more challenging (and fun?) is to never re-roll your skills check. The main difference between the difficulty levels is in how much damage you take and deal. A higher difficulty, while extra challenging, might not be really worth the pain of a poor combat system.

 Rating: Three goats. And they are all the best!


         Article date: 08-Nov-2015

Views: 3003

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