Fallout

(micro-review)

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Genre: RPG;

Release date: 30-Sep-1997 ;

Game progression: finished ;

Overview:     

You've just unearthed the classic post-apocalyptic role-playing game that revitalized the entire CRPG genre. The Fallout® SPECIAL system allows drastically different types of characters, meaningful decisions and development that puts you in complete control. Explore the devastated ruins of a golden age civilization. Talk, sneak or fight your way past mutants, gangsters and robotic adversaries. Make the right decisions or you could end up as another fallen hero in the wastelands...

Story:     

In Vault 13, the Water Chip, a computer chip responsible for the water recycling and pumping machinery of the vault, malfunctions. With 150 days before the Vault's water reserves run dry, the Vault Overseer tasks the protagonist, the Vault Dweller, with finding a replacement. He or she is given a portable tablet-like device called the "Pip-Boy 2000" that keeps track of map-making, objectives, and bookkeeping. Armed with the Pip-Boy 2000 and meager equipment, the main character is sent off on the quest. The player has free rein across the Fallout world to travel where they wish and do as they like, but other games clarify what the Vault Dweller canonically did.

   While not very pretty after all these years, it still holds its own as a solid RPG. The game is a bit clunky but you get to live another story in this beautiful post-apocalyptic universe. It's pretty cool how the game is different depending on the character that you play; it can be pretty funny if you build a character with minimum (or close to) intelligence. This goes for all the Fallout games.

 Pros: amazing atmosphere.


 Cons: misses some quality of life improvements.


 Rating: 13 bottle caps and a "delicious" iguana-on-a-stick.


         Article date: 25-Jul-2015

Views: 2480

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