Door Kickers

(micro-review)

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Genre: Tactical Strategy;

Release date: 20-Oct-2014 ;

Game progression: several hours ;

Overview:     

Door Kickers is an innovative real-time strategy game that puts you in charge of a SWAT team and lets you command them during a tactical intervention.

Analyze the situation, plan team routes, choose equipment and breach points and coordinate multiple troopers to reach the hostage room before the bad guys get to press that trigger.

It may sound daunting, and like real world CQB combat, it sure is. But most levels can be completed in minutes and on the fly improvisation works. Achieving the perfect planning, getting the mission done with no false steps, that’s a skill harder to master.

Features:     

  • 2D, top down graphics
  • Real Time with Free Pause
  • No DRM
  • PC oriented (Windows/Mac/Linux), with handhelds as later developments
  • Single Player (MP will come later in some form)
  • No turns, no hexes, no action points or awkward interfaces
  • Non-linear levels, freeform gameplay
  • Mission editor and modability
  • Unlimited gameplay via mission generator

   The game has character progression, custom inventories, level generator, map challenges, campaign mode, etc., but after a while I felt that I kept doing the same thing over and over again. While fun, it was *the same* fun, but please take into account that I have my personal biases. I don't think the game really excels in any regard and doesn't have anything too wrong with it either. Could've had deeper game mechanics. The game revolves around room clearing.

 Pros: nice graphic style.


 Cons: enemy AI, basic cover system.


 Rating: one flash-bang, many many stars.


 Recommendation: decent tactical strategy, so if you are into that, it's well worth a shot.


         Article date: 19-Jul-2015

Views: 5410

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