X-COM: Apocalypse

(micro-review)

content image

Version: 

steam

;

Genre: Turn Based Strategy;

Release date: 30-Jun-1997 ;

Game progression: finished (2014) ;

Difficulty played: Impossible (+ self imposed Ironman) ;

Overview:     

There's something evil in the city tonight...

Earth has been ravaged by human excess, petty conflict and alien invasion. The world's population has been herded into huge cities, the first of which was Mega Primus.

2084: A Utopia shattered, social collapse and civil unrest reigns in Mega Primus. Fiendish aliens terrorize the city. UFOs swarm through Dimensional Gateways. The city's under siege from an unknown enemy.

Your mission, as X-COM Commander, is to combat alien aggression and uncover their deadly intentions. But Beware! Alien infiltration into the city and its politics could see you under fire from criminal gangs, religious sects, and even the police!

Alien fleets fill the skies, creatures terrorize the city, chaos reigns... Welcome to the war, welcome to the Apocalypse.

Features:     

  • Explosive third game from the highly successful and thrilling X-Com series, following X-COM: UFO Defense and X-COM: Terror from the Deep.
  • Battle alien invasion fleets over the city of Mega Primus in real-time.
  • Combat the alien infestation in real-time or turn-based tactical missions.
  • Research alien-based technology. Create newer and more destructive weaponry.
  • Destroy alien sympathizers and stem alien infiltration. Wage war on new worlds in the Alien Dimension.

Story:     

"Congratulations on your recent promotion and good luck in the upcoming battle. In the past we were invaded from other worlds but now, in 2084, the Aliens are travelling from another dimension. The means by which they achieve trans-dimensional travel is unclear, but it is apparent that the UFOs use some form of Dimensional Gateway. The gateways can appear anywhere in Mega-Primus. We would advise beginning the research of Dimension Gates immediately.

You have at your disposal the finest technology Mega-Primus has to offer to combat the Alien menace. Your Agents will be responsible for investigating any strange events that might reveal Alien activity.

The objective of these investigations is to gather as much information about the Aliens and their technology as possible. To defend Mega-Primus effectively, you will be responsible for research and development based on the results of these investigations.

X-COM must recover all Alien artifacts and technology from Alien encounters, in order to research and develop new weapons and craft. The results of your investigations will be published in the UFOpaedia, so that both you and your Agents have the most up-to-date information. Without this information we will not know of the Aliens’ intent or, more importantly, a means by which we can defeat them.

X-COM should retain a covert status as it monitors the situation in the city. Our investigation is secretly funded by the Senate and without this funding, the effectiveness and scope of operations will be severely diminished.

The success of our operation depends on your efforts. The safety of Mega-Primus is in your hands; your task is to command X-COM’s forces to defeat the Alien incursion!"

   Thanks to the color palette, the aliens look more as if they escaped from a circus or maybe that they are made out of candy. The game is more or less on the same level with the previous games in the series, and is doing the same things almost in the same ways. This game is a butchered version of the game that it was supposed to be but it can still be fun for the fans.

 Pros: more of that X-COM goodness.


 Cons: super exploitable and unbalanced which makes it very easy, especially the second half; RTS mode is unusable for higher difficulties.


 Rating: the double rainbow of alien diversity.


 Recommendation: only if you are a hardcore fan of the series; wait for openapoc.


         Article date: 22-Mar-2015

Views: 3604

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