Phantom Doctrine

(micro-review)

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Genre: strategic turn-based espionage thriller game;

Release date: 14-Aug-2018 ;

Overview:     

The year is 1983. The world teeters on the verge of destruction as the Cold War tightens its icy grip. East or West: trust no one, question everything. The fate of humanity rests in your hands as you pit spy versus spy in tactical Phantom Doctrine.

Features:     

  • A Deep Single Player Story Campaign: the 40+ hour Single player campaign mode features a rich gripping plot woven with numerous historical events and characters to bring the terrifying reality of the Cold War to life from a unique perspective.
  • Next-generation turn-based combat: offers unprecedented flexibility of movement and actions, including variable Overwatch modes and assault-oriented Breach ability.
  • Expanded battlefield: assets can be positioned around the world, enabling you to call for assistance in the heat of battle. But the enemy can also bring in reinforcements, including heavy weapons and even air support. Don’t bring a knife to a gunfight.

   Finally, another type of turn-based tactics game. There is some good here but unfortunately a lot of bad as well. I liked the premise and story type. Some of the new things they tried, like implementing an “awareness” resource is a cool new idea. The combat system, in my opinion, is very unnatural and makes the game unplayable for me. I feel that a lot of situations are unfair, like how you cannot avoid taking damage while being fired upon even when you dodge. But I do appreciate that stealth is an option. It also has some weird quirks such as - you cannot perform a takedown on a character with more HP. While in mission you can hide bodies, but they miraculously disappear. You can gather intelligence and make connections (in game mechanic), but while this is a cool idea, the mini-game in its self is overly simplified. You also cannot pause the cinematics.

         Article date: 15-Jun-2021

Views: 1825

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