Insurgency: Sandstorm

(micro-review)

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Genre: Multiplayer FPS;

Release date: 12-Dec-2018 ;

Overview:     

Insurgency: Sandstorm is a team-based, tactical FPS based on lethal close quarters combat and objective-oriented multiplayer gameplay. Experience the intensity of modern combat where skill is rewarded, and teamwork wins the fight.

Features:     

  • Sequel to the indie breakout FPS Insurgency, now with 5 million units sold. Sandstorm is reborn, improved, expanded, and bigger in every way.
  • Character and weapon customisation to show your battle-hardiness.
  • Unprecedented audio design with positional voice-chat for realistic teamwork, and heart pounding ambient audio to bring you into the battlefield.
  • Peek around corners, tactically breach doorways, use smoke to cover your team’s advance, and call in air support.
  • Battle across expansive maps in up to 16-versus-16 player game modes, or 8 player co-operative against AI, now with machine gun mounted drivable vehicles.
  • Competitive multiplayer features including matchmaking, broadcasting UI, and replays.

   Insurgency: Sandstorm wanted to be somewhere between casual and more hardcore shooters, but it ended being more casual than I hoped and with very (very) high recoil. The game has lots of good things, that by this point should be standard, like low time to kill, ADS, lean, and penetrable surfaces. I like that you can customize your character’s loadout; there are a number of “supply points” that can be spent on weapons, mods, and equipment like armor. I didn’t find the maps particularly interesting and neither the game mods, but at least there was variety. There is a thin tactical layer added to the game with the Observer and Commander classes, which need to work together to call in fire support.

 Rating: Not as high as the recoil.


         Article date: 07-Oct-2019

Views: 1914

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