Insurgency: Sandstorm wanted to be somewhere between casual and more hardcore shooters, but it ended being more casual than I hoped and with very (very) high recoil. The game has lots of good things, that by this point should be standard, like low time to kill, ADS, lean, and penetrable surfaces. I like that you can customize your character’s loadout; there are a number of “supply points” that can be spent on weapons, mods, and equipment like armor. I didn’t find the maps particularly interesting and neither the game mods, but at least there was variety. There is a thin tactical layer added to the game with the Observer and Commander classes, which need to work together to call in fire support.
Rating: Not as high as the recoil.
Article date: 07-Oct-2019
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