XCOM 2

(micro-review)

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Genre: Turn Based Strategy;

Release date: 05-Feb-2016 ;

Overview:     

XCOM 2 is the sequel to XCOM: Enemy Unknown, the 2012 award-winning strategy game of the year. Earth has changed and is now under alien rule. Facing impossible odds you must rebuild XCOM, and ignite a global resistance to reclaim our world and save humanity.

Features:     

  • XCOM ON THE RUN: Take command of the Avenger, an alien supply craft converted to XCOM’s mobile headquarters. New open-ended gameplay lets you decide where to guide your strike team, how to grow popular support, and when to combat enemy counter-operations.
  • RECRUIT RESISTANCE FIGHTERS: Five soldier classes, each with its own skill tree, let you create specific soldiers for your tactical plan.
  • TACTICAL GUERRILLA COMBAT: New gameplay systems offer more tactical flexibility in combat. Use concealment to ambush enemy patrols. Loot enemies for precious gear and artifacts. Rescue VIPs and save fallen comrades by carrying them to the extraction point.
  • A NEW BREED OF ENEMY: A diverse cast of enemies from powerful new alien species to the ADVENT, enforcers of the alien regime, offer a distinct tactical challenge.
  • RESEARCH, DEVELOP AND UPGRADE: Configure and build rooms on the Avenger to give XCOM new capabilities on the battlefield. Use your Scientists and Engineers to research, develop and upgrade weapons and armor to fit your preferred tactics.
  • EACH MISSION IS A UNIQUE CHALLENGE: Go on missions around the world, from wildlands to the heart of the alien-controlled megacities, to the depths of alien installations. There are virtually infinite combinations of maps, missions and goals.
  • ENGAGE IN HEAD-TO-HEAD MULTIPLAYER: Mix-and-match squads of humans and aliens and battle head-to-head on randomly-generated maps.

XCOM2 is what XCOM should have been from the start. No more aliens appearing out of nowhere with no warning, and you have a few more options on how to approach situations even from the start of the campaign. There is even more room for maneuver. Unfortunately, like all Firaxis titles, it is full of gamey mechanics, for example: you have to do research so you can remove weapon mods without destroying them. It is very cool that the weapons have mods and everything, but anything that could be turned into a game mechanic, to make the game look more complex, got turned into a mechanic. In addition, it’s a bit silly that not all soldiers have handguns.

XCOM2 the campaign is funneled through the story so it may appear that you don’t have as much agency as you expected. Don’t worry though, the game is full with options and there is plenty to do. The main DLC adds even more and overall the game feels complete and satisfying.

Like all XCOM titles, the game is at its best when played in Ironman mode (no “scum saving”).  But there are so many game mechanics and things that you could greatly benefit from knowing in advance, not to mention the occasion bug, that pure Ironman might be very time consuming. So maybe a solution to this might be a self-imposed Ironman where you can only load saved games when you encounter new game mechanics.

 Rating: High ground


         Article date: 02-Jul-2019

Views: 2722

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