Winning requires your 1 to 3 characters surviving in each zone (6 in total) while figuring out how to get to the next. Distrust is pretty fast paced and you’ll be on the move constantly, so this is not the kind of game where you try to survive around a point that you build up (like a camp or base). A lot of its difficulty seems forced, like there is a RNG element that doesn’t make a lot of sense. Also, characters develop illnesses too easily, and scarcity seems contrived. I don’t know if this is a bug but I remember that I couldn’t warm up a room because a window was broken on the other side of the building.
Rating: Sub-Zero wins!
Recommendation: I didn’t finished the game because I didn’t enjoy the gameplay loop, but overall it’s a decent game that will give you a challenge.
Article date: 22-Jan-2018
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