Pillars of Eternity

(micro-review)

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Version: 

Vanilla + The White March 1 & 2

;

Genre: RPG;

Release date: 26-Mar-2015 ;

Game progression: finished all the quests that I could find ;

Difficulty played: Path of the Damned ;

Overview:     

Prepare to be enchanted by a world where the choices you make and the paths you choose shape your destiny. Obsidian Entertainment, the developer of Fallout: New Vegas™ and South Park: The Stick of Truth™, together with Paradox Interactive is proud to present Pillars of Eternity.

Recapture the deep sense of exploration, the joy of a pulsating adventure, and the thrill of leading your own band of companions across a new fantasy realm and into the depths of monster-infested dungeons in search of lost treasures and ancient mysteries.

So gather your party, venture forth, and embrace adventure as you delve into a realm of wonder, nostalgia, and the excitement of classic RPGs with Obsidian’s Pillars of Eternity!

Features:     

  • Play as any one of six races: Human, Aumaua, Dwarf, Elf, Godlike and Orlan.
  • Utilize five core skills to overcome any situation: Stealth, Athletics, Lore, Mechanics and Survival.
  • Deep character customization: Build a character as one of eleven classes such as Barbarian, Chanter, Cipher, Druid, Fighter, Monk, Paladin, Priest, Ranger, Rogue and Wizard.
  • Sculpt your own story: Side with various factions using a reputation system, where your actions and choices have far reaching consequences.
  • Explore a rich and diverse world: Beautiful pre-rendered environments laced with an engaging story and characters bring the world to life.

Story:     

The game takes place in the fantasy world of Eora, mainly inside the nation of Dyrwood. The infants in the Dyrwood are plagued by a recent phenomenon in which they become "hollowborn" upon birth, meaning they are born with no soul. During the beginning of the game, the protagonist experiences an awakening of power due to a disastrous supernatural event, discovering they are a "Watcher": a person who can see past lives and interact with souls. The objective of the game is to find out what caused their awakening and how to solve the hollowborn problem. [Wikipedia]

 This game wanted to be the successor of Baldur's Gate, and succeeded in doing a lot of things right.

 The mechanics are really good and I wouldn't dare going into detail here but I will say a few things about them. Characters have abilities/spells that they can use a limited number of times per rest (when your party heals and gains some specific bonuses) or combat. It might seem a bit weird in the beginning but it adds an extra level of depth and the opportunity to balance the game. There is "sneaking" but it's quite ineffective compared to other RPGs from the same genre, which actually gives the game a good balance and realism but it's not very interesting and it has limited usefulness. The game also has options for a ton of quality of life improvements, like unlimited inventory and you can loot a large area at once, among some of them.

 The main story is not told all that great, you're being thrown into it very sudden and you're being told how to feel about it. With time the story and the lore of this world will grow on you and I believe the story gets better; I also liked The White March story line. I would like to say here that The White March not only brings you lots of new locations and stories but it also adds mechanics to the game,  so I strongly recommend that you play with it.

 I liked the graphic art style but the sound track was unimpressive. You get to have a stronghold, which I find really cool; I don't think that this is a spoiler because you have a stronghold button on the interface from the start, it just doesn't do anything until you have control over it.

 Rating: Barbarian SMASH!!!


         Article date: 19-Sep-2016

Views: 4665

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