Wargame: Red Dragon

(micro-review)

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Genre: RTS;

Release date: 17-Apr-2014 ;

Overview:     

Wargame Red Dragon is the 3rd title in the spectacular Wargame series of real-time strategy games created by Eugen Systems. The series quickly became a new reference point in the RTS genre, beginning with European Escalation, and then its direct sequel, AirLand Battle.

Wargame Red Dragon retains the same core game mechanics that have made the series so successful, but the action leaves Europe for the first time and moves to a conflict in Asia between 1975 and 1991.

Wargame Red Dragon once again stretches the limits of the RTS genre, including: dynamic and tense gameplay that demands strategic vision and depth; a spectacular and realistic visual experience; new features such as the warships and maritime units; a perfected dynamic campaign system and much more.

   The games that offer real time strategies with contemporary military units are only a few and they are generally unexceptional so you can imagine my excitement for the Wargame series. Red Dragon's timeframe expands from 1975 to 1991 and has over 1600 air/land/naval units from 17 countries. The units have been modeled with realism in mind and they even have fuel and ammo counters that you need to manage during a fight.

   Campaign mode might get a bit repetitive because sometimes you play the same map with the same units repeatedly. You can also manage troop compositions and deployment at a strategic level before fights but it's pretty light. Besides the five campaigns you also have multiplayer and skirmish mode. Even though the idea and its implementation are good, the game failed to really engage me.

 Rating: OMG this is so cool!!! ...... *yawnnn*


         Article date: 10-Nov-2015

Views: 4913

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