BATTLETECH

(micro-review)

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Genre: TBS;

Release date: 24-Apr-2018 ;

Overview:     

Take command of your own mercenary outfit of 'Mechs and the MechWarriors that pilot them, struggling to stay afloat as you find yourself drawn into a brutal interstellar civil war.

Features:     

COMMAND A SQUAD OF 'MECHS IN TURN-BASED COMBAT

Deploy over 30 BattleMechs in a wide variety of combinations. Use terrain, positioning, weapon selection and special abilities to outmaneuver and outplay your opponents.

MANAGE YOUR MERCENARY COMPANY

Recruit, customize, and develop unique MechWarriors. Improve and customize your dropship. As a Mercenary, travel a wide stretch of space, taking missions and managing your reputation with a variety of noble houses and local factions.

TAKE PART IN A DESPERATE CIVIL WAR

Immerse yourself in the story of a violently deposed ruler, waging a brutal war to take back her throne with the support of your ragtag mercenary company.

CUSTOMIZE YOUR 'MECHS

Use your MechLab to maintain and upgrade your units, replacing damaged weapon systems with battlefield salvage taken from fallen foes.

PVP MULTIPLAYER & SKIRMISH MODE

Customize a Lance of 'Mechs and MechWarriors to go head-to-head with your friends, compete against opponents online, or jump into single-player skirmish mode to test your strategies against the AI.

   I was hyped about some Mech combat but BATTLETECH destroyed that pretty fast. This is an overall ok game but with one major flaw – the tactical aspect of combat is very limited; in many cases you’ll just end up exchanging blows with your opponents, and you can’t do much about it. And can someone explain to me how enemy bases keep their turret controls in very vulnerable places?

 Rating: 50t of hot meh.


         Article date: 09-Dec-2019

Views: 1705

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